More Indian schools are setting up virtual reality labs to make science practical, safe and memorable. Principals and trustees usually ask the same questions: what exactly is a VR lab, what does it cost, how does it fit the CBSE syllabus, and how do teachers use it every week? This guide answers each.
What is a school VR lab?
A VR lab is a room (or a mobile kit) with a set of VR headsets, a teacher console and a library of curriculum-aligned experiences. Students perform experiments, explore 3D models and take virtual field trips; the teacher controls what everyone sees and tracks progress.
How it maps to CBSE and NCERT
- Physics: optics, electricity and magnetism, motion and force, energy
- Chemistry: titration, electrolysis, acids, bases and indicators, reactions — with zero chemical risk
- Biology: cells, plant and animal anatomy, human body systems and virtual dissection
- Geography and EVS: landforms, river systems, ecosystems and the solar system
VR Astra modules are aligned to CBSE / NCERT topics for Grades 6–12 so teachers can schedule them against the chapter they are teaching. See VR labs for schools.
What does a VR lab cost in India?
Cost depends on three things: the number of headsets (a class set or a smaller group rotation), the content licence (subjects and grades) and services (installation, teacher training and support). VR Astra software modules start from ₹2.5 lakh; we give every school a written breakdown after understanding class sizes and timetable. Call or WhatsApp +91 70776 67993 for a quote.
Setting it up
- Choose a room with power, Wi-Fi and enough space for students to stand and turn
- Decide class set vs rotation — many schools start with 10–20 headsets
- Install content and the teacher console; train teachers in a 1–2 day workshop
- Map modules to the academic calendar and start with one grade
- Review usage and learning outcomes each term
Safety and screen time
Sessions are short and structured (typically 10–20 minutes in-headset), supervised by the teacher, and followed by discussion and worksheets. Follow the headset manufacturer’s age guidance.
Next step
Book a demo for your school — we bring the headsets to you so teachers and students can try a lesson before you decide.
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